![]() The low resolution, rather than making the game look 'worse', brings it closer to the original vision. But it's also what ratio the developers at Valve would have designed, built, and playtested the game at, so you're getting the precise experience they intended. I'm sure there's an element of nostalgia at play here, because it's how I first experienced it back in '98. Half-Life just looks better in a square frame. Our medium is still playing catch-up here, but the beauty of PC gaming is that you can force most games into 4:3. The old-fashioned square frame has experienced something of a comeback in the arthouse film world, with the likes of The Lighthouse, Bait, The Grand Budapest Hotel, and Fish Tank all eschewing the contemporary widescreen standard. Better still, it's in 4:3-which I've always considered to be God's aspect ratio. As a PC gamer you get hung up on trying to squeeze every last pixel out of your GPU, so there was something liberating about going backwards. This is what Half-Life is supposed to look like. So I lowered the resolution to 640x480-which is what I played most PC games at on my old Pentium II back in the late '90s-and voila. They probably didn't even think people would still be playing it at all in 2022. When Valve's artists designed Black Mesa, they didn't think people would be looking at it on a fancy 32-inch UHD monitor. Not only was the UI (which won't scale without replacing a bunch of files) stupidly tiny, but it's clear this game was never intended to be played at such a high resolution. Out of habit, I immediately set the resolution to 3840x2160 and started playing the game in 4K. Valve has always been good at preservation. But I wanted to take things a step further than simply playing the original version of the game-which, incidentally, is still on Steam and works without any headaches on Windows 11. The game's deft mix of first-person shooting, hazardous environmental puzzling, and hands-off storytelling feels remarkably fresh in 2022. Gordon Freeman's battle through Black Mesa, fighting grenade-slinging marines and weird aliens, is every bit as thrilling as it was almost 25 years ago. It's not just a game people remember as being a classic: it straight-up is. I'm glad to report that it's still great. Related: The Chaotic Brilliance Of Half-Life's Barneys I wanted to play Half-Life exactly as it was when it launched in 1998. So I settled on the OG release, with no HD models or other enhancements. There's Half-Life: Source, which improves a lot, but strays a little too far from the original for my tastes. But I wondered: which version of the original Half-Life should I play? There's Valve-blessed fan remake Black Mesa, which is very good, but not really the same game. I'm not sure why: it just feels like the right season for it. ![]() This fall I'm replaying the entire Half-Life series.
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